Spatial Audio Designer In-One
Binaural monitoring plug-in
The SAD In-One is a kind of “quick and dirty” stand-alone version of the SAD, made for discrete track and bus binaural virtualization in DAW projects.
89 | In-One (single plug-in for instant binaural track and bus processing). This product is included in both the SAD Producer and Producer Plus, handling up to to eight different sources of audio input and binaural output. |
It’s that simple: insert the SAD In-One into a DAW track or bus to hear playback on the virtual loudspeaker system of an existing professional studio environment.
Get easy access to high-quality loudspeaker systems and reliable mixes from bedrooms, kitchens and cafés. On-the-go music producers can continue to work on studio mixes and audio can quickly be crosschecked in a variety of different environments.
Monitoring 5.1 / 7.1 surround sound can be done quickly and reliably, even if no actual loudspeaker systems are available. Simply insert the SAD In-One into the master bus of a DAW or video workstation, and it’ll deliver instant binaural processing capabilities on Channels 1 & 2.
This binaural output can also be recorded as an extra “virtual 3D headphone track” for online, Blu-Ray or DVD playback. And because it’s all done in real-time, the SAD In-One binaural output can be used for live streaming as well.
Immersive DAW mixes can also be monitored in the absence of a real immersive monitoring environment. Virtual dub stages allow for the pre- and post-production of film projects as well as presenting work to clients online.
Finally, the SAD In-One can be used to create exciting effects for different audio sources in stereo mixes for headphone applications. Each source can be placed into a separate binaural environment and then be mixed and mastered in regular stereo productions, keeping the binaural effect.
Key features
- Real measured binaural environments
Access around 70 different professional studio environments, including music and mastering studios, dub stages and fulldomes.
- Individual headphone compensation
About 40 different headphone compensations from well-known manufacturers.
- Input tuning
Individual positioning, movement and level tuning of input sources.
- Immersive support
The plug-in can be used in multi-channel DAW strips to accommodate 7.1.4 systems and beyond for reliable binaural monitoring.
- Individual binaural processing
Virtual rooms can be adjusted and saved as individual presets.
Film Style Box Panning
Straightforward box panning for film and video productions as the main formats like MPEG-H, Dolby Atmos, AURO-3D, and 22.2 demand.
VR Style Sphere Panning
Advanced sphere panning for dome and VR / 360 productions as well as for Sony 360 RA and MPEG-H object panning.
Individualization
Up to 70 (in stereo) different virtual studios can be selected. Each can be tuned differently for personal taste. Over 40 headphone presets can be used to compensate headphone coloration of certain headphone models.
Applications
System Requirements
Macintosh
Intel Mac PC with 2 GHz Dual2Core Processor or better, M1 (Rosetta).
Mac OS X 10.13 – 11.+
2GB min., 4GB or more suggested.
64 Bit Host Application
Windows
Intel PC with 2 GHz Dual2Core processor or better.
Windows 7/64 bit – 11
2GB min., 4GB or more suggested.
64 Bit Host Application
Interface
AAX, AU, VST 2&3
“The SAD is one of the most versatile tools I’ve ever used for spatial productions in any format, and its binaural functions create really stunning emulations of 3D speaker setups in different rooms.”
Fritz Hilpert
3D Mix Engineer (Kraftwerk, Booka Shade)
“Right when we first launched immersive audio onto the market, I was surprised at the flexible production tools that New Audio Technology came out with.”
Gregor Zielinsky
Grammy-award winning sound engineer (Leonard Bernstein, Imogen Heap, Count Basie Big Band)
“The binaural processing power of the Spatial Sound Card and its ability to produce such natural-sounding audio surprises me every time.”
Lasse Nipkow
Immersive Audio Producer (Stradivari Quartet, George Gruntz, Thierry Lang and Dino Saluzzi, Daniel Schnyder)
“Spatial and interactive audio is an essential element in an immersive storytelling venue – often even more important than the visuals. We love the creative freedom offered by NAT applications when we choreograph scenes for our dome theater!”
Professor Thomas W. Kraupe
Director Planetarium Hamburg / Former Officer & President of the International Planetarium Society (IPS)
Photo credit: Wolfgang Koehler
“Doing immersive audio production for cinematic applications just wasn’t as easy on my audio workstation as with the Spatial Audio Designer Plug-in.”
Mark Edward Lewis
Senior Cinema Sound Instructor
“We’re so glad to have collaborated with New Audio Technology on the Spatial Audio Designer plug-in, a flexible tool to author and produce immersive and interactive sound with MPEG-H Audio in every DAW!”
Yannik Grewe
Senior Sound & Audio Engineer for Audio Production Technologies at Fraunhofer IIS
“Producing immersive audio for domes is always challenging, so I was happy to find a flexible tool like the Spatial Audio Designer to manage every stage of production quickly and efficiently.”
Max Fritz
Audio & Music Producer at Yessian (Ocean Mind Experience: “Humpbacks of Hawaii”; “Panda 4D” at China’s Chimelong Paradise amusement park; North American International Auto Show Detroit [Ford]; Motiongate Dubai [Dubai Parks and Resorts]; Ghostbusters 4D)
Photo credit: David Dollmann
“We’re very excited to be able to make our studios available virtually through NAT’s audio applications so that we can extend the reach of our audio services.”
Daniel Vogl
COO ARRI Media Services (Rush, Cloud Atlas, Dark)
Photo credit: Affonso Gavinha/Arri Media
“The Spatial Audio Designer Processor has proven to be a solid solution for our spatial audio system, making it easy to manage our everyday standard and immersive audio formats easily – including real-time setups.”
Dr. Susanne Hüttemeister
Director of the Bochum Planetarium
“In our theme park’s new fulldome, we feature all kinds of different shows and audio formats, so we’re glad to have the Spatial Audio Designer Processor to support all our needs so well and effectively.”
Oliver Finazzo
Technical Director of House
Photo credit: Naturgewalten-Sylt